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  • Hussain, Kameron: Unreal Engine Pro
    Hussain, Kameron: Unreal Engine Pro
    Preis: 32.82 € | Versand*: 0 €
  • Spiele entwickeln mit Unreal Engine 4 (Richartz, Jonas)
    Spiele entwickeln mit Unreal Engine 4 (Richartz, Jonas)
    Spiele entwickeln mit Unreal Engine 4 , Programmierung mit Blueprints: Grundlagen & fortgeschrittene Techniken. Mit einer Einführung in Virtual Reality , Studium & Erwachsenenbildung > Fachbücher, Lernen & Nachschlagen , Auflage: 2., erweiterte Auflage, Erscheinungsjahr: 20171106, Produktform: Kassette, Inhalt/Anzahl: 1, Inhalt/Anzahl: 1, Autoren: Richartz, Jonas, Auflage: 18002, Auflage/Ausgabe: 2., erweiterte Auflage, Seitenzahl/Blattzahl: 512, Abbildungen: Komplett in Farbe, Keyword: Benedikt Engelhard; Epic Games; Game Design; Spieleentwicklung; Spieleprogrammierung; Virtual Reality, Fachschema: Computerspiel~Computerspiel / Programmierung~Programmiersprachen~Spiel - Spieler~Computerspiel / Lösungen~Programmieren (EDV), Fachkategorie: Computerspiele-Design~Spieleentwicklung und -programmierung~Programmier- und Skriptsprachen, allgemein~Hobbys, Rätsel und Spiele, Warengruppe: HC/Programmiersprachen, Fachkategorie: Computer- und Onlinespiele, Thema: Verstehen, Text Sprache: ger, Sender’s product category: BUNDLE, Verlag: Hanser Fachbuchverlag, Verlag: Hanser Fachbuchverlag, Verlag: Hanser, Carl, Länge: 244, Breite: 174, Höhe: 35, Gewicht: 1073, Produktform: Gebunden, Genre: Mathematik/Naturwissenschaften/Technik/Medizin, Genre: Mathematik/Naturwissenschaften/Technik/Medizin, Beinhaltet: B0000046342001 B0000046342002, Beinhaltet EAN: 9783446909182 9783446909199, Vorgänger EAN: 9783446446359, Herkunftsland: DEUTSCHLAND (DE), Katalog: deutschsprachige Titel, Katalog: Gesamtkatalog, Katalog: Lagerartikel, Book on Demand, ausgew. Medienartikel, Relevanz: 0002, Tendenz: 0, Unterkatalog: AK, Unterkatalog: Bücher, Unterkatalog: Hardcover, Unterkatalog: Lagerartikel, Preis: 42.00 € | Versand*: 0 €
  • Khan, Hussin: Virtual Filmmaking with Unreal Engine 5
    Khan, Hussin: Virtual Filmmaking with Unreal Engine 5
    Virtual Filmmaking with Unreal Engine 5 , Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more with the help of an Unreal Authorized Instructor Key Features - Learn in detail about filmmaking techniques and understand how to tie that into your Unreal Engine workflow - Generate and animate near-photorealistic actors using the innovative MetaHuman technology - Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology - Purchase of the print or Kindle book includes a free PDF eBook Book Description Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you'll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You'll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you'll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology. What you will learn - Grasp the principles of photography and the art of storytelling - Collect references and create storyboards - Discover Unreal Engine's hidden features and useful keyboard shortcuts - Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans - Adopt cinematic techniques to achieve professional-looking shots - Creatively apply Lumen Global Illumination and Reflections techniques - Use multiple virtual cameras and apply post-production techniques - Implement best practices for optimization, post processing, and rendering Who this book is for Whether you're a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations. While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities. Table of Contents - Getting Started with Unreal Engine - Understanding the Principles of Photography, Film Cameras, and Lenses - Understanding the Art of Storytelling and Creating Your Storyboard - Importing 3D Objects and Creating Levels - Creating Environments with Quixel Megascans - Creating and Applying Materials to 3D Meshes - Creating Actors with Unreal Engine MetaHumans - Retargeting the MetaHumans for Unreal Engine 5 - Adding Animations and Facial Expressions to Your MetaHuman Characters - Adding and Animating Virtual Cameras Using the Level Sequencer - Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles - Setting the Mood with Lighting and Adding Post-Processing Effects - Exploring Color Management, Additional Camera Settings and Rendering Your Shots - Adding Sound and Finalizing Your Virtual Film - Appendix: Creating Material IDs Using Blender , Bücher > Bücher & Zeitschriften Preis: 94.37 € | Versand*: 0 €
  • Palmeri, Ludovico: Architectural Visualization in Unreal Engine 5
    Palmeri, Ludovico: Architectural Visualization in Unreal Engine 5
    Architectural Visualization in Unreal Engine 5 , Unleash your potential with Unreal Engine 5, mastering architectural visualization to bring your designs to life with stunning, interactive real-time visualizationsKey FeaturesSet up your Unreal project and organize your assets to create an effective workflow Learn best practices for creating realistic and immersive 3D environments using UE5 Explore Unreal's advanced lighting and material tools to produce photorealistic architectural visualizations Purchase of the print or Kindle book includes a free PDF eBook Book Description If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You'll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you'll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.What you will learnImport and organize assets and prepare a project structure Ensure a smooth architectural visualization workflow to quickly iterate your project Experiment with different types of lighting techniques to create photorealistic scenarios Create and tweak materials using the material editor, and apply them to models in the scene Use post-processing features to achieve cinematic-quality visuals Discover how to use blueprints to create interactive elements Build captivating animations with the sequencer tool Optimize your scene for smooth real-time performance Who this book is for Whether you're a CG-ArchViz artist, architect, or an environment artist looking to take your real-time visualization skills to the next level with Unreal Engine 5, this book is for you. Ideal for solidifying your understanding of architectural visualization, this book is perfect for you if you have some experience modeling simple architectural scenes in your software of choice. Familiarity with the Unreal Engine's interface and basic operations is assumed.Table of ContentsSetting Up the Project Preparing the Scene Importing the Scene Managing Your Assets Lighting in Unreal - the Essentials Lighting the Scene Exploring Materials Creating Architectural Materials Detailing the Scene with Decals Making Interactive Elements Using Blueprints Communicating between Blueprints Optimizing the Scene Setting Up Cameras Post-Processing Images Discovering the Sequencer Rendering the Scene , Bücher > Bücher & Zeitschriften Preis: 95.52 € | Versand*: 0 €
  • Butler, Stuart: Game Development Patterns with Unreal Engine 5
    Butler, Stuart: Game Development Patterns with Unreal Engine 5
    Game Development Patterns with Unreal Engine 5 , Improve your game's code to make it more readable, reusable, modular, and optimized, guided by design patterns to enhance your overall use of C++ with Unreal EngineKey FeaturesExplore the fascinating world of design patterns and their applications in Unreal Engine 5 game development Learn how to translate code from Blueprint to C++ to implement performant solutions in game development Discover best practices for writing clean code and applying it to Unreal Engine 5 and C++ Purchase of the print or Kindle book includes a free PDF eBook Book Description Design patterns serve as a toolkit of techniques and practices that enable you to write code that's not only faster, but also more manageable. With this book, you'll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5. You'll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your code. As you progress, you'll identify patterns that are woven into the core of Unreal Engine 5 such as Double Buffer, Flyweight, and Spatial Partitioning, followed by some of the existing tool sets that embody patterns in their design and usage including Component, Behavior Tree, and Update. In the next section of the book, you'll start developing a series of gameplay use cases in C++ to implement a variety of design patterns such as Interface and Event-based Observers to build a decoupled communications hierarchy. You'll also work with Singleton, Command, and State, along with Behavioral Patterns, Template, Subclass Sandbox, and Type Object. The final section focuses on using design patterns for optimization, covering Dirty Flag, Data Locality, and Object Pooling. By the end of this book, you'll be proficient in designing systems with the perfect C++/Blueprint blend for maintainable and scalable systems.What you will learnGrasp the essence of design patterns and their inherent utility Understand the layers within UE 5 and how they work together Identify the relationship between C++ code and Blueprint in Unreal Engine 5 Recognize the design patterns found within existing Unreal Engine 5 functions Explore design patterns to understand their purpose and application within Unreal Engine 5 Creatively apply design patterns to existing code to overcome common challenges Who this book is for If you are a beginner or intermediate game developer working with Unreal Engine and looking to improve your C++ coding practices, this book is tailor-made to help you produce clean, reusable code through the application of design patterns. While this book will cover introductory tasks to show the fundamentals of Unreal Engine 5, its primary purpose is not to teach Unreal Engine from scratch. Prior experience with Unreal Engine will be beneficial, but don't fret if your knowledge isn't in-depth; the book will introduce tools and features as needed.Table of ContentsUnderstanding Unreal Engine 5 and it's layers "Hello Patterns" UE5 patterns in action: Double Buffer, Flyweight and Spatial Partitioning Premade Patterns in UE5: Component, Behaviour Tree and Update Method Forgetting Tick Clean communication: Interface and Event Observer patterns A perfectly decoupled system Building Design Patterns: Singleton, Command and State Structuring Code with Behavioural Patterns: Template, Subclass Sandbox and Type Object Optimisation Through Patterns , Studium & Erwachsenenbildung > Fachbücher, Lernen & Nachschlagen Preis: 71.10 € | Versand*: 0 €
  • Visai, Giovanni: Cinematic Photoreal Environments in Unreal Engine 5
    Visai, Giovanni: Cinematic Photoreal Environments in Unreal Engine 5
    Cinematic Photoreal Environments in Unreal Engine 5 , Achieve stunning photorealistic environments and create cinematic masterpieces by combining environment art, animation, VFX and cinematography with Unreal Engine Specialist, Giovanni VisaiKey Features - Implement advanced shaders, effects, and post-processing to make your environment look cinematic - Explore techniques for achieving realistic graphic complexity with incredible performance - Create your own materials and enhance the visuals of your gaming environment - Purchase of the print or Kindle book includes a free PDF eBookBook Description As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you'll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you'll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you'll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.What you will learn - Generate a Master Material to create hundreds of different material instances - Explore lighting principles and apply them to UE lighting systems - Evaluate the pros and cons of real-time rendering in the world-building process - Build massive landscapes with procedural materials, heightmap, landmass, and water - Populate an environment with realistic assets using Foliage and Megascan - Master the art of crafting stunning shots with Sequencer - Enhance visual quality with Post Process Volume and Niagara - Produce a photorealistic shot using the Movie Render QueueWho this book is for If you are a creative director, designer, or creator with a passion for technology and CGI, this UE 5 book is for you. Game developers and tech artists will also benefit from this book as it can help them understand an environment artist's workflow and how to optimize performance.Table of Contents - Creating Your First Project in Unreal Engine 5 - Navigating the Unreal Engine 5 Interface - Exploring Unreal Engine 5 Project Structure - Importing and Working with Assets - Mastering Materials and Shading - Illuminating Your World with Lighting - Exploring Nanite, RVTs, and the World Partition Tool - Utilizing the Megascans Library - Mastering Landscape and Terrain - Creating Diverse Environments with Plugins - Crafting Cinematic Shots with Cameras and Sequencer - Enhancing Scenes with Post-Processing and Niagara - Rendering and Exporting Cinematic Shots , Bücher > Bücher & Zeitschriften Preis: 104.92 € | Versand*: 0 €
  • Secchi, Marco: Multiplayer Game Development with Unreal Engine 5
    Secchi, Marco: Multiplayer Game Development with Unreal Engine 5
    Multiplayer Game Development with Unreal Engine 5 , Discover Unreal Engine 5's networking techniques to create scalable and fully functional multiplayer game experiences Key Features - Design a captivating multiplayer game using networking techniques from this illustrated guide - Understand how to use the Unreal Engine networking system with C++ and Blueprints - Carefully plan and develop an online experience from start to finish - Purchase of the print or Kindle book includes a free PDF eBook Book Description If you're fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you'll learn the foundational principles behind multiplayer games. Starting with a sample project, you'll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you'll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you'll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you'll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects. What you will learn - Get to grips with the basics of multiplayer game development - Understand the main elements of a networked level - Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles - Debug and optimize code for improved game performance - Deploy the game on LAN or online platforms - Use Epic Online Services to elevate the player experience Who this book is for If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended. Table of Contents - Getting Started with Multiplayer Game Development - Understanding Networking Basics - Testing the Multiplayer System with a Project Prototype - Setting Up Your First Multiplayer Environment - Managing Actors in a Multiplayer Environment - Replicating Properties Over the Network - Using Remote Procedure Calls (RPCs) - Introducing AI into a Multiplayer Environment - Extending AI Behaviors - Enhancing the Player Experience - Debugging a Multiplayer Game - Managing Multiplayer Sessions - Handling Data During a Session - Deploying Multiplayer Games - Adding Epic Online Services (EOS) , Studium & Erwachsenenbildung > Fachbücher, Lernen & Nachschlagen Preis: 84.31 € | Versand*: 0 €
  • New Home: Medieval Village PC Steam Account
    New Home: Medieval Village PC Steam Account
    New Home: Medieval Village PC Steam Account New Home Medieval Village ist ein mittelalterliches Städtebauspiel mit Zoneneinteilung. Erstellen Sie Zonenbereiche nach den Anforderungen der Dorfbewohner und erfüllen Sie die Bedürfnisse der Dorfbewohner. Sorgen Sie mit Ihren Servicegebäuden für eine gute Stimmung und ziehen Sie wohlhabendere Dorfbewohner in Ihr Dorf. Merkmale : Passen Sie Gebäude an oder erstellen Sie neue mit dem Gebäudeeditor. Schaffen Sie bedarfsgerechte Zoneneinteilungen. Sorgen Sie für die Sicherheit Ihres Dorfes. Ste... Preis: 8.77 € | Versand*: 0.00 EUR €
  • Shah, Ryan: Mastering the Art of Unreal Engine 4 - Blueprints Mastering the Art of Unreal Engine 4 - Blueprints , Bücher > Bücher & Zeitschriften Preis: 16.48 € | Versand*: 0 €

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  • Unreal Engine Blueprints oder C++?

    Die Entscheidung zwischen Unreal Engine Blueprints und C++ hängt von verschiedenen Faktoren ab. Blueprints sind visuelle Skriptwerkzeuge, die es auch Nicht-Programmierern ermöglich...

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    Um Unreal Engine zu kopieren, musst du den Installationsordner der Engine auf deinem Computer finden. Dieser befindet sich normalerweise im Ordner "Epic Games" auf deiner Festplatt...

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    Ja, die Unreal Engine ist eine sehr leistungsstarke und vielseitige Spiel-Engine, die von vielen professionellen Entwicklern weltweit verwendet wird. Sie bietet eine große Bandbrei...

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    Die Unreal EngineEntwicklung von Videospielen

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    Es ist schwierig zu sagen, welche Engine besser ist, da beide ihre Vor- und Nachteile haben. Unity ist bekannt für seine Benutzerfreundlichkeit und große Community, während die Unr...

  • Was ist die Unreal Engine 9?

    Die Unreal Engine

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    Die Unreal Engine 11 ist eine Software-Engine, die von Epic Games entwickelt wurde und zur Erstellung von Videospielen und anderen interaktiven Anwendungen verwendet wird. Sie ist ...

  • Wie kann man Unreal Engine lernen?

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    Das Unreal Engine Forumsich über die Engine auszutauschen

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  • Was ist die Unreal Engine 5?

    Die Unreal EngineErstellung von hochwertigen

  • Was ist die Unreal Engine 5?

    Die Unreal Engine 5 ist eine von Epic Games entwickelte Game-Engine, die zur Erstellung von hochwertigen und realistischen 3D-Spielen, Simulationen und Visualisierungen verwendet w...

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